The 2nd Newsletter of GAME CHANGER is out!
In the past months, the Game CHANGER partners have been working to develop WebQuests for young people and a In-service Training Programme for youth workers. Read our newsletter and find out more!
In the past months, the Game CHANGER partners have been working to develop WebQuests for young people and a In-service Training Programme for youth workers. Read our newsletter and find out more!
The INFLUENCER's 2nd newsletter is officially available. Have a look and discover more about our progres.
During the COVID-19 global pandemic, many companies have seen themselves forced to rethink their business, making innovation a common part of their relationship with workers, external collaborators and even clients. The ability to create new links with these groups and to offer new solutions is key to the economic reactivation and even survival of many SMEs and sole traders.
Κατά τη διάρκεια της παγκόσμιας πανδημίας του COVID-19 πολλές εταιρίες αναγκάστηκαν να επανεξετάσουν τον τρόπο με τον οποίο δουλεύουν επιχειρηματικά, καθιστώντας την καινοτομία μέρος της σχέσης τους με τους εργαζόμενους, εξωτερικούς συνεργάτες, ακόμη και τους πελάτες. Η ικανότητα δημιουργίας νέων δεσμών με αυτές τις ομάδες και η προσφορά νέων λύσεων είναι το κλειδί για την οικονομική επανενεργοποίηση και ακόμη και την επιβίωση πολλών μικρομεσαίων επιχειρήσεων και μεμονωμένων εμπόρων.
To πρόγραμμα ‘Γεια Χαρά’, στο πλαίσιο της συνεχιζόμενης προσπάθειας του για παροχή στήριξης σε παιδιά με μεταναστευτική βιογραφία, προσφέρει καλοκαιρινά μαθήματα ελληνικών σε παιδιά από τρίτες χώρες.
“Building School-Wide Inclusive, Positive and Equitable Learning Environments Through A Systems-Change Approach” (SWPBS), an innovative policy experimentation project that seeks to promote inclusive education with the development of children’s positive behaviours, has launched its second round of implementation.
The DIMA 2.0 partners met on the 14th and 15th of January in Nicosia for the kick-off meeting of the project. At the meeting, partners discussed the initial steps of the project and the development project’s first output, a Toolkit for Adult Education providers.
15 short-duration games aiming to improve adults’ financial literacy in topics such as "Money and Transactions", "Planning and Management" and "Risk and Credit", are now available.
Welcome to the first issue of the HEALTH@HOME Project Newsletter. Please click below to find more.