INFLUENCERS – 2nd Press Release

The objective of INFLUENCERS is to foster the inclusion of youth living with disabilities and long-term illnesses. INFLUENCERS’ partners are exploring the idea of using social entrepreneurship as a bridge to inclusion for people on the margins of mainstream society, focusing specifically on youth living with a disability or a long-term health condition.


2nd Partner Meeting of the EUROINVESTMENT project

Enhancing the financial competences of low skilled adults through the development of an interactive online game, a guide and a course is the scope of the EUROINVESTMENT project. With this in mind, the project’s consortium held its second transnational partner meeting on October 9 & 10, 2019, in Nicosia, Cyprus. The partners discussed and planned out the next phase of the project, which focusses on the completion of the online game. 


Welcome to the first newsletter of the GAME CHANGER project!

GAME-CHANGER: Building Entrepreneurial Competences Through Challenge-Based Learning is a Key Action 2 project - Strategic Partnership project, Cooperation for Innovation and the Exchange of Good Practices - co-funded by the Erasmus+ programme. and aims to harness the pervasiveness of digital and social media environments to build entrepreneurial capacity throughout Europe.


Game-Changer First Meeting in Ireland

The first transnational meeting of GAME-CHANGER project took place in Virginia, Ireland on the 17th and of 18th of September 2019. The meeting was coordinated by the Lancaster and Morecambe College and hosted by The Rural Hub in its premises.


Game-Changer: Building Entrepreneurial Competences Through Challenge-Based Learning

A new initiative aiming to build entrepreneurial capacity in Europe, with the use of digital and social media environments in youth members and youth workers, is kicking off, and INNOVADE LI is proud to be a part of it. The Game-Changer project brings together a 5-country consortium from England, Ireland, Cyprus, Germany, and Poland with expertise in the fields of entrepreneurship and technology-based learning.

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