Building the capacity of universities to develop digital strategies to serve all learners - Digital4All

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The Digital4All project aims to support higher education institutions to offer digital learning experiences that are inclusive and equitable for all, through appropriate strategies and practices. By equipping educators with the digital and pedagogic competences needed to provide student-centred experiences, it will support a digital transition where all students can participate, especially those at risk of marginalization due to diverse needs. To achieve the above objectives, the Consortium will create a set of activities, including an innovative Toolkit, a Training course, and an interactive platform with OER repository on digital inclusion in Higher Education.

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Cypriot Students’ Perceptions with Regards to Immigrants

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The project investigated the perceptions and attitudes of Cypriot students in primary and secondary schools with respect to immigrants (Third Country Nationals). The research included a survey among 1250 students, interviews and focus groups. A set of recommendations were prepared regarding educational policies and integration procedures in public schools.
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Developing Real World Authentic Learning

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The project developed a model of authentic learning based on real-world problem solving and through collaborations between schools and enterprises. The model will be used to design and develop a Teacher Training Program to train school staff in creating, implementing, and evaluating learning activities using authentic learning approaches to engage and motivate learners.

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Development of Model for Teaching and Learning Online

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The main objectives of this program were to research, review and evaluate the needs of educators regarding educational technology issues and models of online education, as well as to design and develop a pilot program. The main deliverable of the project was to develop a model and course for preparing teachers and trainers to design and deliver online courses.

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Design And Evaluation of Blended Learning Environments

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The research goal of this project was to examine the elements of flow and interactivity in blended learning environments with the aim to develop a framework that will guide the design and evaluation of blended learning environments. As part of this project, and to test and refine the framework, a course was developed, implemented and evaluated.

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